Galt Global Review

QFS 360

      
December 2, 2003
new technology
Computing from the Hip
Samuel Greengard

Out of the Office and Into the Field  |  Wearing It Well

In recent years, remarkable advances in miniaturization and processing power have brought computing to the desktop, laptop and most recently to the palm of the hand. Yet, while today's PCs and mobile devices are light years ahead of their counterparts from only a few years ago, they're still not entirely convenient. Individuals on the go and workers coping with challenging environments need their hands and legs free to go about their tasks.

That’s where wearable computers enter the picture. They promise to further morph the concept of man (or woman) and machine by putting computers on our bodies and in our clothes. Already, these devices are making waves in an array of industries, including aerospace, automobile manufacturing, hospitality and the military. What’s more, over the next few years, consumers are likely to use wearable computers in cars, airplanes and while walking down the street. According to Natick, Massachusetts-based technology market research firm VDC, global shipments of wearable computers will grow from over $100 million in 2002 to over $563 million in 2006 .

Driving this growth, says VDC, is the expanding use of wearable computers in vertical markets and applications in which tangible ROI, cost savings, and improved customer satisfaction are the direct result of “hands free” computing and real-time access to information. VDC found that there is strong future demand for wearable computers providing various functional performance capabilities, including PC functionality, data-collection, PDA and Internet functionality, and bio-monitoring.

Out of the Office and Into the Field
According to George Tatomyr, Principal Solutions Program Executive at IBM’s Systems Solutions Practice, a wearable computer is any “full-functioned desktop emulation in a small form factor that’s carried on the body.” He notes that technology has advanced so quickly in the areas of computing and communications that it’s now possible to wear what used to be a full-fledged desktop PC. Today, many of these devices handle wireless voice and data, and replace an array of equipment—laptops, PDAs, cell phones, GPS systems—with a single way to access and share information and files 24x7.

Among those already using wearable computers: telephone repair technicians who need their hands free while they climb poles; workers in chemical and nuclear power factories; security personnel; check-in and customer service reps at hotels; biologists and wildlife specialists working in remote areas; and broadcast journalists who must report from the field. Companies using wearable computers include Northwest Airlines, Ford Motor, GE Engine Services, FedEx, Bell Canada, and the U.S. Department of Defense.

Fairfax, Virginia-based Xybernaut, a leading producer of wearable computers and an IBM partner, offers a system that consists of a one pound-plus central processing unit (CPU) that's worn on the belt or a vest, a head mounted display with integrated microphone and earphones, a wrist-worn keyboard and speech recognition that can process commands. The device, which weighs in at 3 to 4 pounds, uses a conventional Intel Pentium Processor and the Windows operating system. It's also possible to equip the computer with various sensors and devices, including a camera, GPS unit or cellular phone.

Another producer, Burnsville, Minnesota-based ViA, offers systems that support pen based input and speech recognition. It has developed a wearable PC for firefighters, which includes a low-light Web camera, a system that can track the whereabouts of firefighters, and IP communications for wireless voice and videoconferencing. The entire system is embedded into a standard protection suit . Meanwhile, BodyMedia, a spin-off from Carnegie Mellon University, has developed an array of monitors and sensors that track eating and sleeping patterns, as well as physical activities. The devices are valuable to researchers and health care professionals looking to track patient behavior accurately .

Not surprisingly, this is only the beginning. The emergence of “smart fabrics” or interactive textile wearable products will lead to new types of wearable computers by 2006, according to VDC. These shirts, jackets and more will include sensors and feedback devices, thus allowing the military, medical personnel, public safety specialists, and those engaged in sports or outdoor activities to gauge the environment around them using bio-monitoring tools.

In fact, MIT Media Lab envisions systems fully embedded in clothing that will sense the environment—using pattern recognition, motion and location sensors, body sensors, and speech analysis—to provide a sophisticated mobile environment. Such a system might offer firefighters detailed information about hotspots and how best to battle a blaze while providing the military data about how to negotiate a battlefield.

Wearing It Well
Although wearable computing might still seem somewhere between Star Trek and the Jetsons, it’s now beginning to filter into the mainstream. Already, mobile phones use speech recognition and tiny ear buds to provide basic computing and communications functions, and PDAs with wireless connectivity and speech recognition are becoming more common. These capabilities will continue to evolve. In the future, an air traveler might type documents or tap out e-mail messages without having to set a notebook computer on the tray table. A homeowner might use special glasses or a heads up display to view assembly instructions or watch a video about how to put together a new barbecue grill or build a deck.

For now, the challenge for researchers and manufacturers is to further miniaturize equipment and create systems that are streamlined, ergonomic and easy to use. One of the biggest obstacles is ensuring that a person isn't overloaded with information and the system doesn't prove distracting or dangerous. That requires a sophisticated but simple interface. Another challenge is developing batteries that are lighter and longer lasting, or solar cells that can keep the system powered on for more than a few hours.

Meanwhile, research on wearable computers continues…and actual units are increasingly finding their way into the workplace and the home. Just as the pager, cell phone and PDA have become an important part of our lives, so will devices that allow us to compute and communicate on the go.

Reproduced with permission © 2003 Samuel Greengard. To enquire, please email sam@greengard.com