Galt Global Review

QFS 360

December 14, 2004
Transforming technology to “Ambient Intelligence”

by Faye Mallett



The notion of “Ambient Intelligence” is a strong theme in the European Commission’s Information and Communication Technology (ICT) research agenda for the next 5 to 10 years. This concept describes an environment where people are surrounded by mechanical interfaces that are both intelligent and intuitive. Interfaces that are embedded in all kinds of objects within an environment that is capable of recognizing and responding to the presence of different people in an invisible, seamless way.

The integration of computing devices into everyday environments has been an object of research – and science fiction – for several decades. With improvements and new innovations with technology, devices become smaller and cheaper, so small (think of nanotech particles, smaller than a grain of sand) that is possible to both envision AND create new computing platforms.

According to Emile Aarts at Philips Research in Eindhoven, the Netherlands, user interfaces will move from "cognitive" to "intuitive." Your TV, for example, will know what you want by interpreting what you say, your expression, your gestures and even how you walk. It will remember what your favourite channels are and which programs to record. All this will happen in an environment where computing and communications are available the same way we use (and depend upon) electricity or water.

A recent European Commission report on ambient intelligence describes an imaginative scenario in which a businesswoman arrives at a foreign airport and walks through immigration unchecked, thanks to a wristwatch computer that presents her ID and visa for validation. Outside of the airport, a rental car unlocks itself as she approaches and then guides her to a reserved parking spot at her hotel. As the woman enters her room, it adapts to her preferences by adjusting the temperature, lighting and choice of TV and music channels.

Still the stuff of science fiction today, yet a scene such as this may not be too far off in the future. Some products already display the essence of sentient, or conscious, computing. When mobile phones first put the mouthpiece on a flip-up cover, for example, users had to open the handset and press a button to answer a call. It did not take long for manufacturers to add a sensor so that opening the flip-up cover answered a call and closing the cover ended it.

Microsoft researchers have also given wireless PDAs (personal digital assistants) new user interfaces by adding tilt sensors and accelerometers.
These interfaces create sensor outputs that cause the device to make a phone call once it is lifted to a person’s ear. Researchers have even used the accelerometers to recognise walking patterns so that the PDA can decide whether it is an appropriate time accept or a call or not.

Sentient computing has become an increasingly more focused area of research in information technology (IT) laboratories in Europe and America. Ongoing projects at the University of Cambridge and the Massachusetts Institute of Technology (MIT), for example, are attempting to transform into reality this concept of “Ambient Intelligence.”

Since 1999, MIT has been working on Project Oxygen, a broad research effort on human-centred computing sponsored by Acer, Delta Electronics, Hewlett-Packard, Nippon Telegraph and Telephone, Nokia and Philips. Projects run from video recognition to nomadic networking and chip design.

The Oxygen project arose to answer the curiousity surrounding four issues:

To get computers to help people achieve more by doing less; To understand what happens when computing and communications are freed from their interface forms; To return computers to the service of users and to make computers understand people's needs.

Technology is at last getting good enough to make it all happen - if not now, than at least on the emerging horizon as the establishment of mobile and other wireless networks spread to a global scale. Wireless networks provide the infrastructure needed to make sentient computing a reality.

Profit motive is also pushing technology in this direction forward. With the IT industry in the low for the past few years now, firms are seeking new avenues to create demand, and to be prepared for a significant change in the way business is done. With the looming mass-customisation reality, the key differentiation for future products will be the experience they give to consumers.

A number of issues need to be addressed, however, when and how sentient computing is to be brought into everyday life. These include the limits of our current technology as well as issues of security, privacy and permission.

From a technological standpoint, wireless networks will have to merge so users can roam effortless between connections at home or the office and mobile networks when travelling. The ability to provide accurate location information will be integral to pinpoint users in the landscape and to position them in rooms. Sensors will have to become omnipresent in the environment to provide information in context, and systems will have to be able to integrate massive amounts of data so they can establish an individual relationship with each user.

Once these issues are overcome, new opportunities will emerge for producing what Michael Dertouzos, late director of MIT's Laboratory for Computer Science, calls “Human-centred IT.”

In a June, 2003 article on the same subject from The Economist, the writer states:

Imagine being able to “program with space,” using information about where you are in your home to control the lighting, ensure that only your nearest telephone rings, or that the television programme you are watching follows you from screen to screen as you move between rooms. Imagine also that the display screen and the computing functions that drive it become separate entities rather than part of the same thing. The movie you were watching on the big screen at home could then continue to play automatically on your mobile handset when you left the house.

The question is, once these devices are an available reality, how will they affect people's lives? Will we trade privacy for convenience? Sentient computing, with its purpose to know where users are and to interpret their every move, could certainly take issues of privacy loss and security to a level of higher stakes.

As Dertouzos stated, "We find ourselves in the junction of two interrelated challenges: Going after the best, most exciting forefront technology; and ensuring that it truly serves human needs."

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