Galt Global Review

QFS 360

November 30, 2005

Board game lets players ponder life choices


By Lara Greenberg


After years of obsessing about choices related to love and money, teacher Susan Morry decided to create a board game about life’s little trade-offs.

As they work their way through the game’s 660 questions on 330 cards, players of If You Had To Choose...?™ can also look forward to many hours of considering the pros and cons of different decisions.

They may get to consider whether they prefer to be rich or in love, whether they want to live a long life or be slim, and whether they want a mate who is intelligent or beautiful.

Or perhaps they’ll get to ponder this: “If… you have to choose one, would you rather be wealthy but never meet the person of your dreams or earn minimum wage but find your soulmate?”

From two to 10 adults can predict how their counterparts will respond to that and other questions by betting on their answers with chips. The winner is the one who most often correctly predicts the others’ responses.

Morry, who teaches high school English in Toronto, said her game is ultimately a spiritual one, as it makes players think about what’s really important, while at the same time enabling them to interact and connect with one another.

“We live in a spiritually starved time, and people crave entertainment that will put them more in touch with their souls,” she said.

When she was younger, Morry said, she was always asking her friends, “Would you rather this or would you rather that?”

Then, when she became a teacher, those questions often became journal topics for her students, and over time, in-depth discussions about them would develop in her classes.

Around 10 years ago, she realized the questions could become the basis for a board game, and she began to create the game model and write 700 questions, which she said are intentionally provocative and based on hypothetical situations.
Although conceiving the game was relatively easy, its birth was not, with Morry struggling to find the money to make the game a commercial reality.

But she persevered and finally launched her game last December, with an initial run of 500 units selling out in the first 12 days after the game was featured on CityTV, CFRB radio and in Toronto Metro newspaper.

She markets the game under her own company name, “Choose Games Inc.,” which has six shareholders, all friends of hers.

Morry said that even the graphics for the game were carefully chosen. They feature Michelangelo’s Adam and Botticelli’s Venus – who look like Adam and Eve when placed side by side, Morry said – to emphasize that the game asks questions that are timeless and universal.
Having already broken into the Canadian and American markets, Morry is now focused on Europe.

During the summer, she will be translating the questions into French, to be followed by other European languages.

She also has ideas to expand the game onto the Internet on dating website chatlines, as she feels it could be an excellent way for people to see whether they are compatible with potential mates.

Recently, she received a letter from a chassidic Talmud teacher who said the game was “holy” and embodies the essence of the Talmud, as it is a lesson in choosing between alternatives.


Reprinted with permission by The Canadian Jewish News. http://www.cjnews.com/
All rights reserved.




 

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